A downloadable game for Windows

ABOUT THE PROTOTYPE

This project is a boss fight inspired by God of War: Ragnarök, where you can find some of similar mechanics (attacking, throwing axe, parrying, runic attacks).

You will face an AI inspired by the Berserkers bosses that you can encounter in GoW.

Find the controls in game, QWERTY and AZERTY build versions are available below.

Using a gamepad is advised for a better experience.




Download

Download
BossFight_AZERTY 445 MB
Download
BossFight_QWERTY 445 MB

Comments

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(1 edit)

This is a really neat project! You managed to replicate the GOW mechanics in a great way.

Would you mind showing screenshots of how you set up the character's combat blue prints? I'm trying to make a game like this, but I need a bit of direction.

Hey, thanks a lot ! Actually, this is all made in C++, but I can tell you some tips :

  • In my character logic, I use multiple actor components to handle differents things (ex: one component that handles attacks, one for the defense, one for the movements etc...)
  • For the attacks, it's pretty straight forward, depending on the input pressed, if conditions are met, the player will perform light or heavy attack (and increment the combo counter) + you may need to use raycast in front of player to detect if the enemy is nearby so that the player orients and goes to him
  • For the defense, the dodge works the same as the attack event, if the player presses dodge input, based on the stick input direction, X dodge will be performed.
  • For the guard, what I do is that when the player holds the guard input, he stays in guard, and when he enters in this state, there is a short delay where the parry is available (ex: if the player enters guard and the enemy hits him in the next 0.x seconds, it will perform a parry